#ifndef SCENE_H
#define SCENE_H
#include <list>
#include "viewportManager.h"
#include "entity.h"
#include "parralax.h"

class Scene {
	Level level;

public:
	//Draw the scene
	void draw();

	EntityManager en_manager;
	ParralaxManager pa_manager;
	ViewportManager vp_manager;

	Scene();
	Scene(CL_ResourceManager &);
	~Scene();
};

#endif